Rope section of the trebuchet
Daniel Henderson - Environment Artist
Tuesday, April 12, 2011
Thursday, April 7, 2011
Trebuchet(WIP)
So I got to modeling and after a few hours this is what I came up with. I'm looking up on how to make good looking, efficient ropes for the crank and around some of the supports. Next ill unwrap it and detail it in Zbrush.
After the first few pictures I noticed that the trebuchet wouldn't be able to work since the slide wasn't long enough and it didn't have enough room to drop. This last one I elongated the slide and made more room for the release.
After the first few pictures I noticed that the trebuchet wouldn't be able to work since the slide wasn't long enough and it didn't have enough room to drop. This last one I elongated the slide and made more room for the release.
Medieval Thoughts
I was watching the history channel the other day and got inspiration of making medieval siege weapons. Ill be currently working on a Trebuchet and a Siege Tower. My process will be a low poly in Maya, taking it in Zbrush to sculpt a higher poly version for normal maps, etc. Also I will try texturing in Zbrush and Photoshop..I want to focus more on trying in Zbrush though. I know Trebuchet's are long range castle crashers that launch huge rocks and other dense objects, but you don't see many with any way to aim. For my Trebuchet I want to incorporate a rotating gear so that an army would be able to aim their fire.
Thursday, March 3, 2011
Friday, February 11, 2011
Assets Cont.
Here is the main chair for the patient. The observation room will be facing and overlooking this. I wanted it to be crazy and off the wall like no one would own this but some mad scientist doing experiments. I also wanted everything to be able to rotate on a pivot: The whole base, the chair itself, the arms can rotate 300 degrees around and each arm can rotate and pivot to just about any angle. Right now the only tool it contains is a drill, soon I will be adding 5 more tools, arm rests and leg rests each having constraints(metal or leather).
Thursday, February 3, 2011
Model/Texture Updates
Here is a Bio-Tank render with diffuse map(WIP)
Still working on the Decontamination Chamber(WIP). Textures on Floor, Ceiling, Back Wall, and Sliding Doors
A quick wireframe of the Observation Room(WIP) (outside)
Some controls for the Observation Room(WIP)
Still working on the Decontamination Chamber(WIP). Textures on Floor, Ceiling, Back Wall, and Sliding Doors
A quick wireframe of the Observation Room(WIP) (outside)
Some controls for the Observation Room(WIP)
Thursday, January 27, 2011
Models
BioTank(WIP)--The Bio Tank for the main floor
Observation Room Chair(WIP)--Main chair for the Observation Room
Decontamination Room(WIP)--Player will walk through this to gain access to the Observation Room.Interior Section has sprayers the rotate out of the wall towards the player.
Observation Room Monitors: Three pane monitor with extender arms for Observation Room
Subscribe to:
Posts (Atom)